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			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using UnityEngine.Events;
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								namespace Autohand{
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								    [RequireComponent(typeof(HingeJoint))]
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								    public class PhysicsGadgetHingeAngleReader : MonoBehaviour{
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								        public bool invertValue = false;
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								        [Tooltip("For objects slightly off center. " +
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								            "\nThe minimum abs value required to return a value nonzero value\n " +
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								            "- if playRange is 0.1, you have to move the gadget 10% to get a result")]
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								        public float playRange = 0.05f; 
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								        HingeJoint joint;
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								        protected float value = 0;
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								        Quaternion startRot;
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								        Quaternion deltaParentRotation;
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								        protected virtual void Start(){
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								            joint = GetComponent<HingeJoint>(); 
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								            startRot = transform.localRotation;
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								        }
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								        /// <summary>Returns a -1 to 1 value representing the hinges angle from min-max</summary>
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								        public float GetValue() {
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								            value = joint.angle/(joint.limits.max - joint.limits.min)*2;
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								            value = invertValue ? -value : value;
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								            if (Mathf.Abs(value) < playRange)
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								                value = 0;
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								            return Mathf.Clamp(value, -1, 1);
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								        }
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								        public HingeJoint GetJoint() => joint;
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								    }
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								}
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