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			28 lines
		
	
	
		
			998 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			998 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								[System.Serializable]
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								public class SerializedSoftJointLimitSpring {
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								    private SoftJointLimitSpring struc = new SoftJointLimitSpring();
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								    public static implicit operator SoftJointLimitSpring(SerializedSoftJointLimitSpring c) {
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								        return new SoftJointLimitSpring() { spring = c._spring, damper = c._damper };
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								    }
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								    public static explicit operator SerializedSoftJointLimitSpring(SoftJointLimitSpring c) {
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								        return new SerializedSoftJointLimitSpring(c);
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								    }
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								    public SerializedSoftJointLimitSpring() { }
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								    private SerializedSoftJointLimitSpring(SoftJointLimitSpring _data) {
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								        this.damper = _data.damper;
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								        this.spring = _data.spring;
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								    }
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								    [SerializeField]
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								    private float _spring = 0;
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								    [SerializeField]
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								    private float _damper = 0;
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								    public float damper { get { return struc.damper; } set { _damper = struc.damper = value; } }
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								    public float spring { get { return struc.spring; } set { _spring = struc.spring = value; } }
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								}
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