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			39 lines
		
	
	
		
			982 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			39 lines
		
	
	
		
			982 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEditor;
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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/*
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									 * Custom inspector for FABRIK.
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									 * */
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									[CustomEditor(typeof(FABRIK))]
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									public class FABRIKInspector : IKInspector {
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										private FABRIK script { get { return target as FABRIK; }}
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										protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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											executionOrder = 9997;
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											return script;
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										}
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										protected override void OnApplyModifiedProperties() {
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											if (!Application.isPlaying) script.solver.Initiate(script.transform);
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										}
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										protected override void AddInspector() {
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											// Draw the inspector for IKSolverFABRIK
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											IKSolverHeuristicInspector.AddInspector(solver, !Application.isPlaying, false);
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											// Warning box
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											string message = string.Empty;
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											if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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										}
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										void OnSceneGUI() {
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											// Draw the scene veiw helpers
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											IKSolverHeuristicInspector.AddScene(script.solver, Color.cyan, true);
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										}
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									}
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								}
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