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								using UnityEngine;
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								using System.Collections.Generic;
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								namespace RootMotion {
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									/// <summary>
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									/// This class contains tools for working with LayerMasks. 
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									/// Most of this was copied from Unity Wiki: http://wiki.unity3d.com/index.php?title=LayerMaskExtensions.
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									/// </summary>
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									public static class LayerMaskExtensions
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									{
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										/// <summary>
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										/// Does the LayerMask contain a specific layer index?
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										/// </summary>
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										public static bool Contains(LayerMask mask, int layer) {
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											return mask == (mask | (1 << layer));
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										}
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										/// <summary>
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										/// Creates a LayerMask from an array of layer names.
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										/// </summary>
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										public static LayerMask Create(params string[] layerNames)
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										{
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											return NamesToMask(layerNames);
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										}
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										/// <summary>
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										/// Creates a LayerMask from an array of layer indexes.
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										/// </summary>
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										public static LayerMask Create(params int[] layerNumbers)
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										{
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											return LayerNumbersToMask(layerNumbers);
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										}
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										/// <summary>
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										/// Creates a LayerMask from a number of layer names.
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										/// </summary>
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										public static LayerMask NamesToMask(params string[] layerNames)
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										{
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											LayerMask ret = (LayerMask)0;
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											foreach(var name in layerNames)
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											{
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												ret |= (1 << LayerMask.NameToLayer(name));
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											}
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											return ret;
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										}
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										/// <summary>
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										/// Creates a LayerMask from a number of layer indexes.
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										/// </summary>
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										public static LayerMask LayerNumbersToMask(params int[] layerNumbers)
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										{
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											LayerMask ret = (LayerMask)0;
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											foreach(var layer in layerNumbers)
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											{
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												ret |= (1 << layer);
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											}
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											return ret;
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										}
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										/// <summary>
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										/// Inverts a LayerMask.
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										/// </summary>
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										public static LayerMask Inverse(this LayerMask original)
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										{
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											return ~original;
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										}
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										/// <summary>
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										/// Adds a number of layer names to an existing LayerMask.
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										/// </summary>
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										public static LayerMask AddToMask(this LayerMask original, params string[] layerNames)
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										{
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											return original | NamesToMask(layerNames);
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										}
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										/// <summary>
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										/// Removes a number of layer names from an existing LayerMask.
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										/// </summary>
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										public static LayerMask RemoveFromMask(this LayerMask original, params string[] layerNames)
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										{
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											LayerMask invertedOriginal = ~original;
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											return ~(invertedOriginal | NamesToMask(layerNames));
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										}
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										/// <summary>
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										/// Returns a string array of layer names from a LayerMask.
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										/// </summary>
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										public static string[] MaskToNames(this LayerMask original)
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										{
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											var output = new List<string>();
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											for (int i = 0; i < 32; ++i)
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											{
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												int shifted = 1 << i;
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												if ((original & shifted) == shifted)
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												{
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													string layerName = LayerMask.LayerToName(i);
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													if (!string.IsNullOrEmpty(layerName))
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													{
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														output.Add(layerName);
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													}
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												}
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											}
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											return output.ToArray();
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										}
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										/// <summary>
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										/// Returns an array of layer indexes from a LayerMask.
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										/// </summary>
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										public static int[] MaskToNumbers(this LayerMask original)
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										{
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											var output = new List<int>();
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											for (int i = 0; i < 32; ++i)
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											{
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												int shifted = 1 << i;
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												if ((original & shifted) == shifted)
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												{
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													output.Add(i);
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												}
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											}
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											return output.ToArray();
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										}
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										/// <summary>
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										/// Parses a LayerMask to a string.
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										/// </summary>
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										public static string MaskToString(this LayerMask original)
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										{
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											return MaskToString(original, ", ");
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										}
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										/// <summary>
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										/// Parses a LayerMask to a string using the specified delimiter.
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										/// </summary>
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										public static string MaskToString(this LayerMask original, string delimiter)
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										{
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											return string.Join(delimiter, MaskToNames(original));
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										}
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									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								}
							 |