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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								using System;
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								using Valve.VR;
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								using System.Linq;
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								using System.Runtime.InteropServices;
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								using System.ComponentModel;
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								using System.Collections.Generic;
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								namespace Valve.VR
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								{
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								    public static class SteamVR_Input_Source
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								    {
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								        public static int numSources = System.Enum.GetValues(typeof(SteamVR_Input_Sources)).Length;
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								        private static ulong[] inputSourceHandlesBySource;
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								        private static Dictionary<ulong, SteamVR_Input_Sources> inputSourceSourcesByHandle = new Dictionary<ulong, SteamVR_Input_Sources>();
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								        private static Type enumType = typeof(SteamVR_Input_Sources);
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								        private static Type descriptionType = typeof(DescriptionAttribute);
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								        private static SteamVR_Input_Sources[] allSources;
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								        public static ulong GetHandle(SteamVR_Input_Sources inputSource)
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								        {
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								            int index = (int)inputSource;
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								            if (index < inputSourceHandlesBySource.Length)
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								                return inputSourceHandlesBySource[index];
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								            return 0;
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								        }
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								        public static SteamVR_Input_Sources GetSource(ulong handle)
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								        {
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								            if (inputSourceSourcesByHandle.ContainsKey(handle))
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								                return inputSourceSourcesByHandle[handle];
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								            return SteamVR_Input_Sources.Any;
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								        }
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								        public static SteamVR_Input_Sources[] GetAllSources()
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								        {
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								            if (allSources == null)
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								                allSources = (SteamVR_Input_Sources[])System.Enum.GetValues(typeof(SteamVR_Input_Sources));
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								            return allSources;
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								        }
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								        private static string GetPath(string inputSourceEnumName)
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								        {
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								            return ((DescriptionAttribute)enumType.GetMember(inputSourceEnumName)[0].GetCustomAttributes(descriptionType, false)[0]).Description;
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								        }
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								        public static void Initialize()
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								        {
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								            List<SteamVR_Input_Sources> allSourcesList = new List<SteamVR_Input_Sources>();
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								            string[] enumNames = System.Enum.GetNames(enumType);
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								            inputSourceHandlesBySource = new ulong[enumNames.Length];
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								            inputSourceSourcesByHandle = new Dictionary<ulong, SteamVR_Input_Sources>();
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								            for (int enumIndex = 0; enumIndex < enumNames.Length; enumIndex++)
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								            {
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								                string path = GetPath(enumNames[enumIndex]);
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								                ulong handle = 0;
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								                EVRInputError err = OpenVR.Input.GetInputSourceHandle(path, ref handle);
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								                if (err != EVRInputError.None)
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								                    Debug.LogError("<b>[SteamVR]</b> GetInputSourceHandle (" + path + ") error: " + err.ToString());
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								                if (enumNames[enumIndex] == SteamVR_Input_Sources.Any.ToString()) //todo: temporary hack
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								                {
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								                    inputSourceHandlesBySource[enumIndex] = 0;
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								                    inputSourceSourcesByHandle.Add(0, (SteamVR_Input_Sources)enumIndex);
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								                }
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								                else
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								                {
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								                    inputSourceHandlesBySource[enumIndex] = handle;
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								                    inputSourceSourcesByHandle.Add(handle, (SteamVR_Input_Sources)enumIndex);
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								                }
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								                allSourcesList.Add((SteamVR_Input_Sources)enumIndex);
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								            }
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								            allSources = allSourcesList.ToArray();
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								        }
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								    }
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								}
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