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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: For controlling in-game objects with tracked devices.
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								//
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								//=============================================================================
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								using UnityEngine;
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								using Valve.VR;
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								namespace Valve.VR
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								{
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								    public class SteamVR_TrackedObject : MonoBehaviour
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								    {
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								        public enum EIndex
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								        {
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								            None = -1,
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								            Hmd = (int)OpenVR.k_unTrackedDeviceIndex_Hmd,
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								            Device1,
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								            Device2,
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								            Device3,
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								            Device4,
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								            Device5,
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								            Device6,
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								            Device7,
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								            Device8,
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								            Device9,
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								            Device10,
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								            Device11,
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								            Device12,
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								            Device13,
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								            Device14,
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								            Device15,
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								            Device16
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								        }
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								        public EIndex index;
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								        [Tooltip("If not set, relative to parent")]
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								        public Transform origin;
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								        public bool isValid { get; private set; }
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								        private void OnNewPoses(TrackedDevicePose_t[] poses)
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								        {
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								            if (index == EIndex.None)
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								                return;
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								            var i = (int)index;
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								            isValid = false;
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								            if (poses.Length <= i)
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								                return;
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								            if (!poses[i].bDeviceIsConnected)
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								                return;
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								            if (!poses[i].bPoseIsValid)
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								                return;
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								            isValid = true;
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								            var pose = new SteamVR_Utils.RigidTransform(poses[i].mDeviceToAbsoluteTracking);
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								            if (origin != null)
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								            {
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								                transform.position = origin.transform.TransformPoint(pose.pos);
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								                transform.rotation = origin.rotation * pose.rot;
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								            }
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								            else
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								            {
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								                transform.localPosition = pose.pos;
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								                transform.localRotation = pose.rot;
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								            }
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								        }
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								        SteamVR_Events.Action newPosesAction;
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								        SteamVR_TrackedObject()
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								        {
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								            newPosesAction = SteamVR_Events.NewPosesAction(OnNewPoses);
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								        }
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								        private void Awake()
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								        {
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								            OnEnable();
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								        }
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								        void OnEnable()
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								        {
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								            var render = SteamVR_Render.instance;
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								            if (render == null)
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								            {
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								                enabled = false;
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								                return;
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								            }
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								            newPosesAction.enabled = true;
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								        }
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								        void OnDisable()
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								        {
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								            newPosesAction.enabled = false;
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								            isValid = false;
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								        }
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								        public void SetDeviceIndex(int index)
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								        {
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								            if (System.Enum.IsDefined(typeof(EIndex), index))
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								                this.index = (EIndex)index;
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								        }
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								    }
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								}
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