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								using UnityEngine;
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								using UnityEngine.UI;
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								using TMPro;
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								public class ChatController : MonoBehaviour {
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								    public TMP_InputField ChatInputField;
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								    public TMP_Text ChatDisplayOutput;
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								    public Scrollbar ChatScrollbar;
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								    void OnEnable()
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								    {
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								        ChatInputField.onSubmit.AddListener(AddToChatOutput);
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								    }
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								    void OnDisable()
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								    {
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								        ChatInputField.onSubmit.RemoveListener(AddToChatOutput);
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								    }
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								    void AddToChatOutput(string newText)
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								    {
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								        // Clear Input Field
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								        ChatInputField.text = string.Empty;
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								        var timeNow = System.DateTime.Now;
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								        string formattedInput = "[<#FFFF80>" + timeNow.Hour.ToString("d2") + ":" + timeNow.Minute.ToString("d2") + ":" + timeNow.Second.ToString("d2") + "</color>] " + newText;
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								        if (ChatDisplayOutput != null)
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								        {
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								            // No special formatting for first entry
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								            // Add line feed before each subsequent entries
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								            if (ChatDisplayOutput.text == string.Empty)
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								                ChatDisplayOutput.text = formattedInput;
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								            else
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								                ChatDisplayOutput.text += "\n" + formattedInput;
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								        }
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								        // Keep Chat input field active
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								        ChatInputField.ActivateInputField();
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								        // Set the scrollbar to the bottom when next text is submitted.
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								        ChatScrollbar.value = 0;
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								    }
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								}
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