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			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo{
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								    public class XRHandPointGrabLink : MonoBehaviour{
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								        public HandDistanceGrabber pointGrab;
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								        public XRHandControllerLink link;
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								        [Header("Input")]
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								        public CommonButton pointInput;
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								        public CommonButton selectInput;
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								        bool pointing;
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								        bool selecting;
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								        void Update(){
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								            if (link.ButtonPressed(pointInput) && !pointing) {
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								                pointing = true;
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								                pointGrab.StartPointing();
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								            }
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								            if (!link.ButtonPressed(pointInput) && pointing){
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								                pointing = false;
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								                pointGrab.StopPointing();
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								            }
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								            if (link.ButtonPressed(selectInput) && !selecting) {
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								                selecting = true;
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								                pointGrab.SelectTarget();
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								            }
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								            if (!link.ButtonPressed(selectInput) && selecting){
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								                selecting = false;
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								                pointGrab.CancelSelect();
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								            }
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								        }
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								    }
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								}
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