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								using UnityEngine;
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								namespace Autohand.Demo{
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								    public class ExplosionSource : MonoBehaviour{
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								        public float radius = 1;
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								        public float force = 10;
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								        public void Explode(bool destroy) {
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								            var hits = Physics.OverlapSphere(transform.position, radius);
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								            foreach(var hit in hits) {
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								                var rb = hit.GetComponent<Rigidbody>();
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								                if(rb != null)
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								                    rb.AddExplosionForce(force, transform.position, radius);
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								            }
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								            if(destroy)
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								                Destroy(gameObject);
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								        }
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								        private void OnDrawGizmosSelected() {
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								            Gizmos.color = Color.red;
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								            Gizmos.DrawWireSphere(transform.position, radius);
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								        }
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								    }
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								}
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