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			38 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo{
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								    public class PhysicsSliderPositionMover : PhysicsGadgetConfigurableLimitReader{
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								        [Header("Movement")]
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								        public Transform move;
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								        [Tooltip("Acts as speed")]
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								        public Vector3 axis = Vector3.up;
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								        [Header("Range")]
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								        public bool useRange = false;
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								        public Vector3 minRange = -Vector3.up;
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								        public Vector3 maxRange = Vector3.up;
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								        Vector3 startPos;
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								        protected new void Start(){
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								            base.Start();
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								            startPos = move.position;
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								        }
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								        public void FixedUpdate(){
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								            if(useRange){
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								                var value = GetValue();
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								                if(value >= 0)
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								                    move.position = Vector3.Lerp(startPos, startPos+minRange, value);
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								                else if(value < 0)
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								                    move.position = Vector3.Lerp(startPos, startPos+maxRange, -value);
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								            }
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								            else
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								                move.position += axis*GetValue()*Time.fixedDeltaTime;
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								        }
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								    }
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								}
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