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			27 lines
		
	
	
		
			653 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			27 lines
		
	
	
		
			653 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using Autohand;
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEditor;
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								using UnityEngine;
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								namespace Autohand {
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								    [CustomEditor(typeof(Finger))]
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								    public class FingerEditor : Editor {
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								        Finger finger;
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								        float lastOffset;
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								        private void OnEnable() {
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								            finger = target as Finger;
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								            lastOffset = finger.bendOffset;
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								        }
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								        public override void OnInspectorGUI() {
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								            DrawDefaultInspector();
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								            if(lastOffset != finger.bendOffset){
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								                lastOffset = finger.bendOffset;
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								                finger.SetFingerBend(lastOffset);
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								            }
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								        }
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								    }
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								}
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