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			17 lines
		
	
	
		
			516 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			516 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.Events;
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								namespace Autohand{
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								    [RequireComponent(typeof(Grabbable))]
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								    public class GrabLock : MonoBehaviour{
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								        [Header("Hand.Released() must be called elsewhere")]
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								        [Header("Use this script to prevent grabbable release")]
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								        //THIS SCRIPT ALLOWS YOU TO HOLD AN OBJECT AFTER TRIGGER RELEASE AND CALL THIS EVENT WITH TRIGGER PRESS
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								        public UnityHandGrabEvent OnGrabPressed;
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								    }
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								}
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