You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
	
	
		
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			62 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C#
		
	
| 
								 
											1 year ago
										 
									 | 
							
								using System.Collections;
							 | 
						||
| 
								 | 
							
								using System.Collections.Generic;
							 | 
						||
| 
								 | 
							
								using UnityEngine;
							 | 
						||
| 
								 | 
							
								using UnityEngine.Rendering;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Autohand{
							 | 
						||
| 
								 | 
							
								    //This script is used to hide rigidbody physics instabilitites by
							 | 
						||
| 
								 | 
							
								    //putting the hand where it visually should be on prerender
							 | 
						||
| 
								 | 
							
								    //and putting it where it physically should be on post render
							 | 
						||
| 
								 | 
							
								    [DefaultExecutionOrder(-5)]
							 | 
						||
| 
								 | 
							
								    public class HandStabilizer : MonoBehaviour{
							 | 
						||
| 
								 | 
							
								        public HandBase hand = null;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void Start(){
							 | 
						||
| 
								 | 
							
								            if (!GetComponent<Camera>().enabled || hand == null)
							 | 
						||
| 
								 | 
							
								                enabled = false;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void OnEnable(){
							 | 
						||
| 
								 | 
							
								            if(GraphicsSettings.renderPipelineAsset != null){
							 | 
						||
| 
								 | 
							
								                RenderPipelineManager.beginCameraRendering += OnPreRender;
							 | 
						||
| 
								 | 
							
								                RenderPipelineManager.endCameraRendering += OnPostRender;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void OnDisable(){
							 | 
						||
| 
								 | 
							
								            if(GraphicsSettings.renderPipelineAsset != null){
							 | 
						||
| 
								 | 
							
								                RenderPipelineManager.beginCameraRendering -= OnPreRender;
							 | 
						||
| 
								 | 
							
								                RenderPipelineManager.endCameraRendering -= OnPostRender;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        private void Update() {
							 | 
						||
| 
								 | 
							
								            if(hand == null)
							 | 
						||
| 
								 | 
							
								                enabled = false;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        private void OnPreRender() {
							 | 
						||
| 
								 | 
							
								            if (hand.gameObject.activeInHierarchy)
							 | 
						||
| 
								 | 
							
								                hand.OnPreRender();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        private void OnPostRender() {
							 | 
						||
| 
								 | 
							
								            if(hand.gameObject.activeInHierarchy)
							 | 
						||
| 
								 | 
							
								                hand.OnPostRender();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        private void OnPreRender(ScriptableRenderContext src, Camera cam) {
							 | 
						||
| 
								 | 
							
								            if (hand.gameObject.activeInHierarchy)
							 | 
						||
| 
								 | 
							
								                hand.OnPreRender();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        private void OnPostRender(ScriptableRenderContext src, Camera cam) {
							 | 
						||
| 
								 | 
							
								            if (hand.gameObject.activeInHierarchy)
							 | 
						||
| 
								 | 
							
								                hand.OnPostRender();
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 |