You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
	
	
		
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			94 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C#
		
	
| 
								 
											1 year ago
										 
									 | 
							
								using NaughtyAttributes;
							 | 
						||
| 
								 | 
							
								using UnityEngine;
							 | 
						||
| 
								 | 
							
								using UnityEngine.Events;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Autohand.Demo{
							 | 
						||
| 
								 | 
							
								    [HelpURL("https://app.gitbook.com/s/5zKO0EvOjzUDeT2aiFk3/auto-hand/extras/smashing")]
							 | 
						||
| 
								 | 
							
								    public class Smash : MonoBehaviour{
							 | 
						||
| 
								 | 
							
								        [Header("Smash Options")]
							 | 
						||
| 
								 | 
							
								        [Tooltip("Required velocity magnitude from Smasher to smash")]
							 | 
						||
| 
								 | 
							
								        public float smashForce = 1;
							 | 
						||
| 
								 | 
							
								        [Tooltip("Whether or not to destroy this object on smash")]
							 | 
						||
| 
								 | 
							
								        public bool destroyOnSmash = false;
							 | 
						||
| 
								 | 
							
								        [Tooltip("Whether or not to release this object on smash")]
							 | 
						||
| 
								 | 
							
								        [HideIf("destroyOnSmash")]
							 | 
						||
| 
								 | 
							
								        public bool releaseOnSmash = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        [Header("Particle Effect")]
							 | 
						||
| 
								 | 
							
								        [Tooltip("Plays this effect on smash")]
							 | 
						||
| 
								 | 
							
								        public ParticleSystem effect;
							 | 
						||
| 
								 | 
							
								        [Tooltip("Whether or not to instantiates a new a particle system on smash")]
							 | 
						||
| 
								 | 
							
								        public bool createNewEffect = true;
							 | 
						||
| 
								 | 
							
								        [Tooltip("Whether or not to apply rigidbody velocity to particle velocity on smash")]
							 | 
						||
| 
								 | 
							
								        public bool applyVelocityOnSmash = true;
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        [Header("Sound Options")]
							 | 
						||
| 
								 | 
							
								        public AudioClip smashSound;
							 | 
						||
| 
								 | 
							
								        public float smashVolume = 1f;
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        [Header("Event")]
							 | 
						||
| 
								 | 
							
								        public UnityEvent OnSmash;
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        //Progammer Events <3
							 | 
						||
| 
								 | 
							
								        public SmashEvent OnSmashEvent;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        internal Grabbable grabbable;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        public void Start() {
							 | 
						||
| 
								 | 
							
								            if(!(grabbable = GetComponent<Grabbable>())){
							 | 
						||
| 
								 | 
							
								                GrabbableChild grabChild;
							 | 
						||
| 
								 | 
							
								                if(grabChild = GetComponent<GrabbableChild>())
							 | 
						||
| 
								 | 
							
								                    grabbable = grabChild.grabParent;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            OnSmashEvent += (smasher, smashable) => { OnSmash?.Invoke(); };
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        public void DelayedSmash(float delay) {
							 | 
						||
| 
								 | 
							
								            Invoke("DoSmash", delay);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        public void DoSmash() {
							 | 
						||
| 
								 | 
							
								            DoSmash(null);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        public void DoSmash(Smasher smash){
							 | 
						||
| 
								 | 
							
								            if(effect){
							 | 
						||
| 
								 | 
							
								                ParticleSystem particles;
							 | 
						||
| 
								 | 
							
								                if(createNewEffect)
							 | 
						||
| 
								 | 
							
								                    particles = Instantiate(effect, grabbable.transform.position, grabbable.transform.rotation);
							 | 
						||
| 
								 | 
							
								                else
							 | 
						||
| 
								 | 
							
								                    particles = effect;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                particles.transform.parent = null;
							 | 
						||
| 
								 | 
							
								                particles.Play();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								                Rigidbody rb;
							 | 
						||
| 
								 | 
							
								                if(applyVelocityOnSmash && ((rb = grabbable.body) || gameObject.CanGetComponent(out rb))){
							 | 
						||
| 
								 | 
							
								                    ParticleSystem.VelocityOverLifetimeModule module = particles.velocityOverLifetime;
							 | 
						||
| 
								 | 
							
								                    module.x = rb.velocity.x;
							 | 
						||
| 
								 | 
							
								                    module.y = rb.velocity.y;
							 | 
						||
| 
								 | 
							
								                    module.z = rb.velocity.z;
							 | 
						||
| 
								 | 
							
								                }
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            //Play the audio sound
							 | 
						||
| 
								 | 
							
								            if(smashSound)
							 | 
						||
| 
								 | 
							
								                AudioSource.PlayClipAtPoint(smashSound, transform.position, smashVolume);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            OnSmashEvent?.Invoke(smash, this);
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if((destroyOnSmash || releaseOnSmash) && grabbable)
							 | 
						||
| 
								 | 
							
								                grabbable.ForceHandsRelease();
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								            if(destroyOnSmash)
							 | 
						||
| 
								 | 
							
								                Destroy(gameObject);
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 |