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								using UnityEngine;
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								using System.Collections;
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								using UnityEditor;
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								namespace RootMotion
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								{
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								    public static class AnimationUtilityExtended
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								    {
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								        /// <summary>
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								        /// Copies the curves with the specified property names from clipFrom to clipTo.
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								        /// </summary>
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								        /// <param name="fromClip">copy from clip.</param>
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								        /// <param name="toClip">paste to clip</param>
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								        /// <param name="propertyNames">Property names ("Root.T", "Root.Q", "LeftFoot.T"...).</param>
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								        public static void CopyCurves(AnimationClip fromClip, AnimationClip toClip, string[] propertyNames)
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								        {
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								            EditorCurveBinding[] bindings = AnimationUtility.GetCurveBindings(fromClip);
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								            for (int i = 0; i < bindings.Length; i++)
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								            {
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								                for (int n = 0; n < propertyNames.Length; n++)
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								                {
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								                    if (bindings[i].propertyName == propertyNames[n])
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								                    {
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								                        CopyCurve(fromClip, toClip, bindings[i]);
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								                    }
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								                }
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								            }
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								        }
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								        public static void CopyCurve(AnimationClip fromClip, AnimationClip toClip, EditorCurveBinding binding)
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								        {
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								            AnimationCurve curve = AnimationUtility.GetEditorCurve(fromClip, binding);
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								            toClip.SetCurve(string.Empty, typeof(Animator), binding.propertyName, curve);
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								        }
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								    }
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								}
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