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								using UnityEngine;
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								using UnityEditor;
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								using System.Collections;
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								namespace RootMotion {
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									/*
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									 * Custom inspector for BipedReferences
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									 * */
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									public class BipedReferencesInspector: Inspector {
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										/*
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										 * Draws the default property, returns true if modified
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										 * */
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										public static bool AddModifiedInspector(SerializedProperty prop) {
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											EditorGUILayout.PropertyField(prop, true);
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											if (prop.isExpanded) EditorGUILayout.Space();
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											// If references have changed reinitiate the bipedIK.
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											if (prop.serializedObject.ApplyModifiedProperties()) return true;
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											return false;
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										}
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									}
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								}
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