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								using UnityEngine;
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								using System.Collections;
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								using UnityEditor;
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								namespace RootMotion {
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									[CustomEditor(typeof(Comments))]
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									public class CommentsInspector : Editor {
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										private Comments script { get { return target as Comments; }}
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										private GUIStyle style = new GUIStyle();
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										// Black and white
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										//private static Color pro = new Color(0.7f, 0.7f, 0.7f, 1f);
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										//private static Color free = new Color(0, 0, 0, 1);
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										// Colors
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										private static Color pro = new Color(0.5f, 0.7f, 0.3f, 1f);
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										private static Color free = new Color(0.2f, 0.3f, 0.1f, 1f);
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										public override void OnInspectorGUI() {
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											if (serializedObject == null) return;
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											style.wordWrap = true;
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											style.normal.textColor = EditorGUIUtility.isProSkin? pro: free;
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											serializedObject.Update();
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											EditorGUILayout.Space();
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											string text = EditorGUILayout.TextArea(script.text, style);
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											if (text != script.text) {
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												Undo.RecordObject(script, "Edit Comments");
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												script.text = text;
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											}
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											EditorGUILayout.Space();
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											serializedObject.ApplyModifiedProperties();
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										}
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									}
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								}
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