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			43 lines
		
	
	
		
			854 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			854 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/// <summary>
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									/// The base abstract class for all Transform constraints.
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									/// </summary>
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									[System.Serializable]
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									public abstract class Constraint {
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										#region Main Interface
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										/// <summary>
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										/// The transform to constrain.
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										/// </summary>
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										public Transform transform;
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										/// <summary>
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										/// %Constraint weight.
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										/// </summary>
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										public float weight;
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										/// <summary>
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										/// Gets a value indicating whether this <see cref="Constraint"/> is valid.
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										/// </summary>
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										/// <value>
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										/// <c>true</c> if is valid; otherwise, <c>false</c>.
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										/// </value>
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										public bool isValid {
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											get {
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												return transform != null;
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											}
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										}
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										/// <summary>
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										/// Updates the constraint.
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										/// </summary>
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										public abstract void UpdateConstraint();
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										#endregion Main Interface
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									}
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								}
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