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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using RootMotion.FinalIK;
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								namespace RootMotion.FinalIK
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								{
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								    /// <summary>
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								    /// Bend goal object for FABRIK. Add this to a GameObject you wish FABRIK to bend towards.
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								    /// </summary>
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								    public class FABRIKBendGoal : MonoBehaviour
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								    {
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								        public FABRIK ik;
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								        [Range(0f, 1f)] public float weight = 1f;
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								        private void Start()
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								        {
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								            ik.solver.OnPreIteration += OnPreIteration;
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								        }
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								        void OnPreIteration(int it)
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								        {
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								            if (it != 0) return;
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								            if (weight <= 0f) return;
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								            Vector3 bendDirection = transform.position - ik.solver.bones[0].transform.position;
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								            bendDirection *= weight;
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								            foreach (IKSolverFABRIK.Bone bone in ik.solver.bones)
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								            {
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								                bone.solverPosition += bendDirection;
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								            }
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								        }
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								        private void OnDestroy()
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								        {
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								            if (ik != null) ik.solver.OnPreIteration -= OnPreIteration;
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								        }
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								    }
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								}
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