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			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using System.Linq;
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								using UnityEngine;
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								namespace Autohand{
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								    /// <summary>
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								    /// THIS SCRIPT CAN BE ATTACHED TO A COLLIDER OBJECT TO REFERENCE A GRABBABLE BODY
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								    /// </summary>
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								    [DefaultExecutionOrder(1)]
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								    public class GrabbableChild : MonoBehaviour{
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								        public Grabbable grabParent;
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								        private void Start() {
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								            grabParent.SetGrabbableChild(this);
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								            if(gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(gameObject.layer) == "")
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								                gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
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								            var colliders = GetComponents<Collider>();
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								            foreach(Collider col in colliders) {
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								                if(col.isTrigger)
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								                    continue;
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								                if(!grabParent.grabColliders.Contains(col)) {
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								                    grabParent.grabColliders.Add(col);
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								                }
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								                if(col.gameObject.layer == LayerMask.NameToLayer("Default") || LayerMask.LayerToName(col.gameObject.layer) == "")
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								                    col.gameObject.layer = LayerMask.NameToLayer(Hand.grabbableLayerNameDefault);
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								            }
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								        }
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								    }
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								}
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