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			32 lines
		
	
	
		
			839 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			839 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand {
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								    public class OnPlaceIgnoreHands : MonoBehaviour {
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								        public PlacePoint placePoint;
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								        public Hand[] ignoreHands;
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								        void OnEnable() {
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								            placePoint.OnPlaceEvent += OnPlace;
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								            placePoint.OnRemoveEvent += OnRemove;
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								        }
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								        void OnDisable() {
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								            placePoint.OnPlaceEvent -= OnPlace;
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								            placePoint.OnRemoveEvent -= OnRemove;
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								        }
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								        void OnPlace(PlacePoint point, Grabbable grab) {
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								            foreach(var hand in ignoreHands)
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								                grab.IgnoreHand(hand, true, true);
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								        }
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								        void OnRemove(PlacePoint point, Grabbable grab) {
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								            foreach(var hand in ignoreHands) 
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								                grab.IgnoreHand(hand, false, true);
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								        }
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								    }
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								}
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