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								using UnityEditor;
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								using UnityEngine;
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								using System.CodeDom;
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								using Microsoft.CSharp;
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								using System.IO;
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								using System.CodeDom.Compiler;
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								using System.Linq;
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								using System.Collections.Generic;
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								using System.Reflection;
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								using System.Linq.Expressions;
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								using System;
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								namespace Valve.VR
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								{
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								    [CustomPropertyDrawer(typeof(SteamVR_UpdateModes))]
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								    public class SteamVR_UpdateModesEditor : PropertyDrawer
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								    {
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								        public override void OnGUI(Rect _position, SerializedProperty _property, GUIContent _label)
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								        {
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								            _property.intValue = EditorGUI.MaskField(_position, _label, _property.intValue, _property.enumNames);
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								        }
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								    }
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								}
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