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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Spawns balloons
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class BalloonSpawner : MonoBehaviour
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									{
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										public float minSpawnTime = 5f;
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										public float maxSpawnTime = 15f;
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										private float nextSpawnTime;
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										public GameObject balloonPrefab;
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										public bool autoSpawn = true;
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										public bool spawnAtStartup = true;
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										public bool playSounds = true;
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										public SoundPlayOneshot inflateSound;
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										public SoundPlayOneshot stretchSound;
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										public bool sendSpawnMessageToParent = false;
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										public float scale = 1f;
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										public Transform spawnDirectionTransform;
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										public float spawnForce;
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										public bool attachBalloon = false;
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										public Balloon.BalloonColor color = Balloon.BalloonColor.Random;
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										//-------------------------------------------------
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										void Start()
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										{
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											if ( balloonPrefab == null )
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											{
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												return;
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											}
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											if ( autoSpawn && spawnAtStartup )
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											{
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												SpawnBalloon( color );
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												nextSpawnTime = Random.Range( minSpawnTime, maxSpawnTime ) + Time.time;
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											}
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										}
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										//-------------------------------------------------
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										void Update()
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										{
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											if ( balloonPrefab == null )
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											{
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												return;
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											}
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											if ( ( Time.time > nextSpawnTime ) && autoSpawn )
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											{
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												SpawnBalloon( color );
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												nextSpawnTime = Random.Range( minSpawnTime, maxSpawnTime ) + Time.time;
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											}
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										}
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										//-------------------------------------------------
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										public GameObject SpawnBalloon( Balloon.BalloonColor color = Balloon.BalloonColor.Red )
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										{
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											if ( balloonPrefab == null )
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											{
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												return null;
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											}
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											GameObject balloon = Instantiate( balloonPrefab, transform.position, transform.rotation ) as GameObject;
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											balloon.transform.localScale = new Vector3( scale, scale, scale );
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											if ( attachBalloon )
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											{
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												balloon.transform.parent = transform;
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											}
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											if ( sendSpawnMessageToParent )
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											{
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												if ( transform.parent != null )
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												{
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													transform.parent.SendMessage( "OnBalloonSpawned", balloon, SendMessageOptions.DontRequireReceiver );
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												}
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											}
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											if ( playSounds )
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											{
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												if ( inflateSound != null )
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												{
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													inflateSound.Play();
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												}
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												if ( stretchSound != null )
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												{
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													stretchSound.Play();
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												}
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											}
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											balloon.GetComponentInChildren<Balloon>().SetColor( color );
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											if ( spawnDirectionTransform != null )
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											{
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												balloon.GetComponentInChildren<Rigidbody>().AddForce( spawnDirectionTransform.forward * spawnForce );
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											}
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											return balloon;
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										}
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										//-------------------------------------------------
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										public void SpawnBalloonFromEvent( int color )
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										{
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											// Copy of SpawnBalloon using int because we can't pass in enums through the event system
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											SpawnBalloon( (Balloon.BalloonColor)color );
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										}
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									}
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								}
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