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								using UnityEngine;
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								using System.Collections;
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								using System.Collections.Generic;
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								#if UNITY_EDITOR && UNITY_URP
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								using UnityEditor;
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								#endif
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								[ExecuteInEditMode]
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								public class URPMaterialSwitcher : MonoBehaviour
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								{
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									public bool children = false;
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								#if UNITY_EDITOR && UNITY_URP
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									private const string searchTemplate = "URP{0} t:material";
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									void Start()
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									{
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										Renderer renderer;
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										if (children)
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											renderer = this.GetComponentInChildren<Renderer>();
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										else
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											renderer = this.GetComponent<Renderer>();
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										if (renderer.sharedMaterial.name.StartsWith("URP") == false)
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										{
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											string[] mats = UnityEditor.AssetDatabase.FindAssets(string.Format(searchTemplate, renderer.sharedMaterial.name));
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											if (mats.Length > 0)
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											{
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												string path = UnityEditor.AssetDatabase.GUIDToAssetPath(mats[0]);
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												if (PrefabUtility.IsPartOfPrefabInstance(this))
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												{
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													string prefabPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(this);
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													GameObject myPrefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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													URPMaterialSwitcher[] switchers = myPrefab.GetComponentsInChildren<URPMaterialSwitcher>(true);
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													foreach (var switcher in switchers)
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													{
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														switcher.Execute();
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													}
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													EditorUtility.SetDirty(myPrefab);
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												}
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												else
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												{
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													this.Execute();
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												}
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											}
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										}
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									}
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									public void Execute()
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									{
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										if (children)
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										{
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											Renderer[] renderers = this.GetComponentsInChildren<Renderer>();
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											foreach (var renderer in renderers)
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												SwitchRenderer(renderer);
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										}
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										else
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										{
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											SwitchRenderer(this.GetComponent<Renderer>());
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										}
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									}
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									private void SwitchRenderer(Renderer renderer)
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									{ 
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										if (renderer != null && renderer.sharedMaterial.name.StartsWith("URP") == false)
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										{
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											string[] foundMaterials = UnityEditor.AssetDatabase.FindAssets(string.Format(searchTemplate, renderer.sharedMaterial.name));
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											if (foundMaterials.Length > 0)
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											{
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												string urpMaterialPath = UnityEditor.AssetDatabase.GUIDToAssetPath(foundMaterials[0]);
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												Material urpMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(urpMaterialPath);
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												SerializedObject serializedRenderer = new SerializedObject(renderer);
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												serializedRenderer.Update();
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												SerializedProperty materialProp = serializedRenderer.FindProperty("m_Materials");
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												materialProp.ClearArray();
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												materialProp.InsertArrayElementAtIndex(0);
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												materialProp.GetArrayElementAtIndex(0).objectReferenceValue = urpMaterial;
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												serializedRenderer.ApplyModifiedProperties();
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												if (PrefabUtility.IsPartOfPrefabInstance(renderer))
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												{
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													PrefabUtility.RecordPrefabInstancePropertyModifications(renderer);
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													UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(this.gameObject.scene);
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												}
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											}
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										}
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									}
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								#endif
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								}
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