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			31 lines
		
	
	
		
			954 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			31 lines
		
	
	
		
			954 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo{
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								    public class XRAutoHandAxisFingerBender : MonoBehaviour{
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								        public XRHandControllerLink controller;
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								        public CommonAxis axis;
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								        [HideInInspector]
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								        public float[] bendOffsets;
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								        float lastAxis;
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								        void LateUpdate(){
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								            var currAxis = controller.GetAxis(axis);
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								            for(int i = 0; i < controller.hand.fingers.Length; i++) {
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								                controller.hand.fingers[i].bendOffset += (currAxis-lastAxis)*bendOffsets[i];
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								            }
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								            lastAxis = currAxis;
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								        }
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								        private void OnDrawGizmosSelected() {
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								            if(controller == null && GetComponent<XRHandControllerLink>()){
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								                controller = GetComponent<XRHandControllerLink>();
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								                bendOffsets = new float[controller.hand.fingers.Length];
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								            }
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								        }
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								    }
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								}
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