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			20 lines
		
	
	
		
			534 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			20 lines
		
	
	
		
			534 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								namespace Autohand.Demo {
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								    public class BoxingGlove : MonoBehaviour {
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								        public Rigidbody body;
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								        public float power = 2f;
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								        float lastHitTime;
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								        float delay = 1f;
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								        public void OnCollisionEnter(Collision collision) {
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								            if(lastHitTime + delay < Time.fixedTime) {
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								                collision.rigidbody?.AddForce(body.velocity * power);
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								                lastHitTime = Time.fixedTime;
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								            }
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								        }
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								    }
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								}
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