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			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using UnityEngine;
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								using Autohand;
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								public class PlacePointEventTemplate : MonoBehaviour {
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								    public PlacePoint placePoint;
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								    void OnEnable() {
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								        placePoint.OnPlaceEvent += OnPlace;
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								        placePoint.OnRemoveEvent += OnPlace;
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								        placePoint.OnHighlightEvent += OnHighlight;
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								        placePoint.OnStopHighlightEvent += OnStopHighlight;
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								    }
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								    private void OnDisable() {
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								        placePoint.OnPlaceEvent -= OnPlace;
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								        placePoint.OnRemoveEvent -= OnPlace;
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								        placePoint.OnHighlightEvent -= OnHighlight;
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								        placePoint.OnStopHighlightEvent -= OnStopHighlight;
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								    }
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								    public void OnPlace(PlacePoint point, Grabbable grab) {
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								        //Stuff happens when placed
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								    }
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								    public void OnRemove(PlacePoint point, Grabbable grab) {
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								        //Stuff happens when placed was removed
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								    }
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								    public void OnHighlight(PlacePoint point, Grabbable grab) {
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								        //Stuff happens when placepoint was highlighted
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								    }
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								    public void OnStopHighlight(PlacePoint point, Grabbable grab) {
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								        //Stuff happens when placepoint was done highlighting
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								    }
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								}
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