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			28 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			28 lines
		
	
	
		
			700 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class CollisionIgnores : MonoBehaviour {
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								    public bool disableOnStart = true;
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								    public Collider[] cols1;
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								    public Collider[] cols2;
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								    void Start() {
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								        DisableCollisions();
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								    }
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								    public void EnableCollisions() {
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								        for(int i = 0; i < cols1.Length; i++)
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								            for(int j = 0; j < cols2.Length; j++)
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								                Physics.IgnoreCollision(cols1[i], cols2[j], false);
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								    }
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								    public void DisableCollisions() {
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								        for(int i = 0; i < cols1.Length; i++)
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								            for(int j = 0; j < cols2.Length; j++)
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								                Physics.IgnoreCollision(cols1[i], cols2[j], true);
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								    }
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								}
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