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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion {
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									/// <summary>
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									/// Manages warning messages.
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									/// </summary>
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									public static class Warning {
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										public static bool logged;
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										public delegate void Logger(string message);
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										public static void Log(string message, Logger logger, bool logInEditMode = false) {
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											if (!logInEditMode && !Application.isPlaying) return;
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											if (logged) return;
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											if (logger != null) logger(message);
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											logged = true;
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										}
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										public static void Log(string message, Transform context, bool logInEditMode = false) {
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											if (!logInEditMode && !Application.isPlaying) return;
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											if (logged) return;
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											Debug.LogWarning(message, context);
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											logged = true;
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										}
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									}
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								}
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