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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Sets a random rotation for the arrow head
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class ArrowheadRotation : MonoBehaviour
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									{
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										//-------------------------------------------------
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										void Start()
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										{
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											float randX = Random.Range( 0f, 180f );
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											transform.localEulerAngles = new Vector3( randX, -90f, 90f );
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										}
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									}
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								}
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