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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								using Valve.VR;
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								using UnityEngine.Serialization;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class CustomSkeletonHelper : MonoBehaviour
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								    {
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								        public Retargetable wrist;
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								        public Finger[] fingers;
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								        public Thumb[] thumbs;
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								        private void Update()
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								        {
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								            for (int fingerIndex = 0; fingerIndex < fingers.Length; fingerIndex++)
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								            {
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								                Finger finger = fingers[fingerIndex];
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								                finger.metacarpal.destination.rotation = finger.metacarpal.source.rotation;
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								                finger.proximal.destination.rotation = finger.proximal.source.rotation;
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								                finger.middle.destination.rotation = finger.middle.source.rotation;
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								                finger.distal.destination.rotation = finger.distal.source.rotation;
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								            }
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								            for (int thumbIndex = 0; thumbIndex < thumbs.Length; thumbIndex++)
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								            {
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								                Thumb thumb = thumbs[thumbIndex];
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								                thumb.metacarpal.destination.rotation = thumb.metacarpal.source.rotation;
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								                thumb.middle.destination.rotation = thumb.middle.source.rotation;
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								                thumb.distal.destination.rotation = thumb.distal.source.rotation;
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								            }
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								            wrist.destination.position = wrist.source.position;
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								            wrist.destination.rotation = wrist.source.rotation;
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								        }
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								        public enum MirrorType
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								        {
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								            None,
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								            LeftToRight,
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								            RightToLeft
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								        }
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								        [System.Serializable]
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								        public class Retargetable
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								        {
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								            public Transform source;
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								            public Transform destination;
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								            public Retargetable(Transform source, Transform destination)
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								            {
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								                this.source = source;
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								                this.destination = destination;
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								            }
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								        }
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								        [System.Serializable]
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								        public class Thumb
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								        {
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								            public Retargetable metacarpal;
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								            public Retargetable middle;
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								            public Retargetable distal;
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								            public Transform aux;
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								            public Thumb(Retargetable metacarpal, Retargetable middle, Retargetable distal, Transform aux)
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								            {
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								                this.metacarpal = metacarpal;
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								                this.middle = middle;
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								                this.distal = distal;
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								                this.aux = aux;
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								            }
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								        }
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								        [System.Serializable]
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								        public class Finger
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								        {
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								            public Retargetable metacarpal;
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								            public Retargetable proximal;
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								            public Retargetable middle;
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								            public Retargetable distal;
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								            public Transform aux;
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								            public Finger(Retargetable metacarpal, Retargetable proximal, Retargetable middle, Retargetable distal, Transform aux)
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								            {
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								                this.metacarpal = metacarpal;
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								                this.proximal = proximal;
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								                this.middle = middle;
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								                this.distal = distal;
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								                this.aux = aux;
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								            }
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								        }
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								    }
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								}
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