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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Adding this component to an object will allow the player to
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								//			initiate teleporting while that object is attached to their hand
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								//
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								//=============================================================================
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								using UnityEngine;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class AllowTeleportWhileAttachedToHand : MonoBehaviour
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									{
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										public bool teleportAllowed = true;
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										public bool overrideHoverLock = true;
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									}
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								}
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