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								using UnityEngine;
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								using System.Collections;
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								using TMPro;
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								public class EnvMapAnimator : MonoBehaviour {
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								    //private Vector3 TranslationSpeeds;
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								    public Vector3 RotationSpeeds;
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								    private TMP_Text m_textMeshPro;
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								    private Material m_material;
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								    void Awake()
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								    {
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								        //Debug.Log("Awake() on Script called.");
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								        m_textMeshPro = GetComponent<TMP_Text>();
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								        m_material = m_textMeshPro.fontSharedMaterial;
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								    }
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								    // Use this for initialization
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									IEnumerator Start ()
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								    {
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								        Matrix4x4 matrix = new Matrix4x4(); 
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								        while (true)
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								        {
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								            //matrix.SetTRS(new Vector3 (Time.time * TranslationSpeeds.x, Time.time * TranslationSpeeds.y, Time.time * TranslationSpeeds.z), Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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								             matrix.SetTRS(Vector3.zero, Quaternion.Euler(Time.time * RotationSpeeds.x, Time.time * RotationSpeeds.y , Time.time * RotationSpeeds.z), Vector3.one);
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								            m_material.SetMatrix("_EnvMatrix", matrix);
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								            yield return null;
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								        }
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									}
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								}
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