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								using UnityEngine;
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								namespace TMPro.Examples
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								{
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								    public class TMP_TextEventCheck : MonoBehaviour
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								    {
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								        public TMP_TextEventHandler TextEventHandler;
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								        private TMP_Text m_TextComponent;
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								        void OnEnable()
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								        {
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								            if (TextEventHandler != null)
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								            {
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								                // Get a reference to the text component
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								                m_TextComponent = TextEventHandler.GetComponent<TMP_Text>();
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								                TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection);
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								                TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection);
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								                TextEventHandler.onWordSelection.AddListener(OnWordSelection);
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								                TextEventHandler.onLineSelection.AddListener(OnLineSelection);
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								                TextEventHandler.onLinkSelection.AddListener(OnLinkSelection);
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								            }
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								        }
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								        void OnDisable()
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								        {
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								            if (TextEventHandler != null)
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								            {
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								                TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection);
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								                TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection);
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								                TextEventHandler.onWordSelection.RemoveListener(OnWordSelection);
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								                TextEventHandler.onLineSelection.RemoveListener(OnLineSelection);
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								                TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection);
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								            }
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								        }
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								        void OnCharacterSelection(char c, int index)
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								        {
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								            Debug.Log("Character [" + c + "] at Index: " + index + " has been selected.");
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								        }
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								        void OnSpriteSelection(char c, int index)
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								        {
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								            Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected.");
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								        }
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								        void OnWordSelection(string word, int firstCharacterIndex, int length)
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								        {
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								            Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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								        }
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								        void OnLineSelection(string lineText, int firstCharacterIndex, int length)
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								        {
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								            Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
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								        }
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								        void OnLinkSelection(string linkID, string linkText, int linkIndex)
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								        {
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								            if (m_TextComponent != null)
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								            {
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								                TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex];
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								            }
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								            Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected.");
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								        }
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								    }
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								}
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