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			41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			41 lines
		
	
	
		
			862 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								public class TextInformation : MonoBehaviour{
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								    public GameObject activateImage;
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								    public GameObject deactivateImage;
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								    public GameObject[] texts;
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								    bool active;
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								    public void ActivateText() {
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								        active = true;
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								        foreach(var text in texts) {
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								            text.SetActive(active);
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								        }
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								        activateImage.SetActive(true);
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								        deactivateImage.SetActive(false);
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								    }
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								    public void DeactivateText() {
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								        active = false;
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								        foreach(var text in texts) {
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								            text.SetActive(active);
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								        }
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								        activateImage.SetActive(false);
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								        deactivateImage.SetActive(true);
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								    }
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								    public void ToggleText() {
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								        if(active)
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								            DeactivateText();
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								        else
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								            ActivateText();
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								    }
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								}
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