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			34 lines
		
	
	
		
			909 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			909 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using Autohand;
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								namespace Autohand.Demo{
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								    public class TextPlacePointEvent : MonoBehaviour{
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								        public TextChanger changer;
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								        public PlacePoint point;
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								        public float fadeTime = 5;
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								        [TextArea]
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								        public string placeMessage;
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								        [TextArea]
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								        public string highlightMessage;
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								        private void Start() {
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								            if(point == null && GetComponent<PlacePoint>() != null)
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								                point = GetComponent<PlacePoint>();
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								            point.OnPlaceEvent += OnGrab;
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								            point.OnHighlightEvent += OnHighlight;
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								        }
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								        void OnGrab(PlacePoint hand, Grabbable grab) {
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								            changer?.UpdateText(placeMessage);
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								        }
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								        void OnHighlight(PlacePoint hand, Grabbable grab) {
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								            changer?.UpdateText(highlightMessage);
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								        }
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								    }
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								}
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