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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Custom inspector display for SteamVR_RenderModel
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								//
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								//=============================================================================
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								using UnityEngine;
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								using UnityEditor;
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								using System.Text;
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								using System.Collections.Generic;
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								namespace Valve.VR
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								{
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								    [CustomEditor(typeof(SteamVR_RenderModel)), CanEditMultipleObjects]
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								    public class SteamVR_RenderModelEditor : Editor
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								    {
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								        SerializedProperty script, index, modelOverride, shader, verbose, createComponents, updateDynamically;
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								        static string[] renderModelNames;
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								        int renderModelIndex;
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								        void OnEnable()
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								        {
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								            script = serializedObject.FindProperty("m_Script");
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								            index = serializedObject.FindProperty("index");
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								            modelOverride = serializedObject.FindProperty("modelOverride");
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								            shader = serializedObject.FindProperty("shader");
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								            verbose = serializedObject.FindProperty("verbose");
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								            createComponents = serializedObject.FindProperty("createComponents");
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								            updateDynamically = serializedObject.FindProperty("updateDynamically");
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								            // Load render model names if necessary.
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								            if (renderModelNames == null)
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								            {
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								                renderModelNames = LoadRenderModelNames();
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								            }
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								            // Update renderModelIndex based on current modelOverride value.
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								            if (modelOverride.stringValue != "")
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								            {
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								                for (int i = 0; i < renderModelNames.Length; i++)
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								                {
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								                    if (modelOverride.stringValue == renderModelNames[i])
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								                    {
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								                        renderModelIndex = i;
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								                        break;
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								                    }
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								                }
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								            }
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								        }
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								        static string[] LoadRenderModelNames()
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								        {
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								            var results = new List<string>();
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								            results.Add("None");
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								            using (var holder = new SteamVR_RenderModel.RenderModelInterfaceHolder())
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								            {
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								                var renderModels = holder.instance;
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								                if (renderModels != null)
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								                {
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								                    uint count = renderModels.GetRenderModelCount();
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								                    for (uint i = 0; i < count; i++)
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								                    {
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								                        var buffer = new StringBuilder();
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								                        var requiredSize = renderModels.GetRenderModelName(i, buffer, 0);
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								                        if (requiredSize == 0)
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								                            continue;
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								                        buffer.EnsureCapacity((int)requiredSize);
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								                        renderModels.GetRenderModelName(i, buffer, requiredSize);
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								                        results.Add(buffer.ToString());
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								                    }
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								                }
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								            }
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								            return results.ToArray();
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								        }
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								        public override void OnInspectorGUI()
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								        {
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								            serializedObject.Update();
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								            EditorGUILayout.PropertyField(script);
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								            EditorGUILayout.PropertyField(index);
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								            //EditorGUILayout.PropertyField(modelOverride);
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								            GUILayout.BeginHorizontal();
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								            GUILayout.Label(new GUIContent("Model Override", SteamVR_RenderModel.modelOverrideWarning));
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								            var selected = EditorGUILayout.Popup(renderModelIndex, renderModelNames);
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								            if (selected != renderModelIndex)
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								            {
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								                renderModelIndex = selected;
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								                modelOverride.stringValue = (selected > 0) ? renderModelNames[selected] : "";
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								            }
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								            GUILayout.EndHorizontal();
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								            EditorGUILayout.PropertyField(shader);
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								            EditorGUILayout.PropertyField(verbose);
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								            EditorGUILayout.PropertyField(createComponents);
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								            EditorGUILayout.PropertyField(updateDynamically);
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								            serializedObject.ApplyModifiedProperties();
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								        }
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								    }
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								}
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