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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.Extras
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								{
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								    /// <summary>
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								    /// This is an example class of how to force steamvr initialization. You still need to have vr mode enabled
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								    /// but you can have the top sdk set to None, then this script will force it to OpenVR after a second
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								    /// </summary>
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								    public class SteamVR_ForceSteamVRMode : MonoBehaviour
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								    {
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								        public GameObject vrCameraPrefab;
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								        public GameObject[] disableObjectsOnLoad;
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								        private IEnumerator Start()
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								        {
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								            yield return new WaitForSeconds(1f); // just here to show that you can wait a while.
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								            SteamVR.Initialize(true);
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								            while (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
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								                yield return null;
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								            for (int disableIndex = 0; disableIndex < disableObjectsOnLoad.Length; disableIndex++)
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								            {
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								                GameObject toDisable = disableObjectsOnLoad[disableIndex];
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								                if (toDisable != null)
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								                    toDisable.SetActive(false);
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								            }
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								            GameObject.Instantiate(vrCameraPrefab);
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								        }
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								    }
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								}
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