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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								using System;
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								using Valve.VR;
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								using System.Runtime.InteropServices;
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								using System.Collections.Generic;
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								namespace Valve.VR
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								{
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								    [Serializable]
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								    /// <summary>
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								    /// In actions are all input type actions. Boolean, Single, Vector2, Vector3, Skeleton, and Pose.
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								    /// </summary>
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								    public abstract class SteamVR_Action_In<SourceMap, SourceElement> : SteamVR_Action<SourceMap, SourceElement>, ISteamVR_Action_In
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								        where SourceMap : SteamVR_Action_In_Source_Map<SourceElement>, new()
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								        where SourceElement : SteamVR_Action_In_Source, new()
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								    {
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> Returns true if the action has been changed since the previous update</summary>
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								        public bool changed { get { return sourceMap[SteamVR_Input_Sources.Any].changed; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> Returns true if the action was changed for the previous update cycle</summary>
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								        public bool lastChanged { get { return sourceMap[SteamVR_Input_Sources.Any].changed; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The time the action was changed (Time.realtimeSinceStartup)</summary>
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								        public float changedTime { get { return sourceMap[SteamVR_Input_Sources.Any].changedTime; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The time the action was updated (Time.realtimeSinceStartup)</summary>
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								        public float updateTime { get { return sourceMap[SteamVR_Input_Sources.Any].updateTime; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The handle to the component that triggered the action to be changed</summary>
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								        public ulong activeOrigin { get { return sourceMap[SteamVR_Input_Sources.Any].activeOrigin; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The handle to the component that triggered the action to be changed in the previous update</summary>
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								        public ulong lastActiveOrigin { get { return sourceMap[SteamVR_Input_Sources.Any].lastActiveOrigin; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The input source that triggered the action to be changed</summary>
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								        public SteamVR_Input_Sources activeDevice { get { return sourceMap[SteamVR_Input_Sources.Any].activeDevice; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The device index (used by Render Models) used by the device that triggered the action to be changed</summary>
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								        public uint trackedDeviceIndex { get { return sourceMap[SteamVR_Input_Sources.Any].trackedDeviceIndex; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The name of the component on the render model that caused the action to be changed (not localized)</summary>
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								        public string renderModelComponentName { get { return sourceMap[SteamVR_Input_Sources.Any].renderModelComponentName; } }
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								        /// <summary><strong>[Shortcut to: SteamVR_Input_Sources.Any]</strong> The full localized name for the component, controller, and hand that caused the action to be changed</summary>
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								        public string localizedOriginName { get { return sourceMap[SteamVR_Input_Sources.Any].localizedOriginName; } }
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								        /// <summary>
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								        /// <strong>[Should not be called by user code]</strong>
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								        /// Updates the data for all the input sources the system has detected need to be updated.
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								        /// </summary>
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								        public virtual void UpdateValues()
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								        {
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								            sourceMap.UpdateValues();
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								        }
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								        /// <summary>
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								        /// The name of the component on the render model that caused the action to be updated (not localized)
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public virtual string GetRenderModelComponentName(SteamVR_Input_Sources inputSource)
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								        {
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								            return sourceMap[inputSource].renderModelComponentName;
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								        }
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								        /// <summary>
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								        /// The input source that triggered the action to be updated last
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public virtual SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource)
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								        {
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								            return sourceMap[inputSource].activeDevice;
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								        }
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								        /// <summary>
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								        /// Gets the device index for the controller this action is bound to. This can be used for render models or the pose tracking system.
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public virtual uint GetDeviceIndex(SteamVR_Input_Sources inputSource)
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								        {
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								            return sourceMap[inputSource].trackedDeviceIndex;
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								        }
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								        /// <summary>
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								        /// Indicates whether or not the data for this action and specified input source has changed since the last update. Determined by SteamVR or 'changeTolerance'.
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public virtual bool GetChanged(SteamVR_Input_Sources inputSource)
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								        {
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								            return sourceMap[inputSource].changed;
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								        }
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								        /// <summary>
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								        /// The time the action was changed (Time.realtimeSinceStartup)
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public override float GetTimeLastChanged(SteamVR_Input_Sources inputSource)
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								        {
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								            return sourceMap[inputSource].changedTime;
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								        }
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								        /// <summary>
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								        /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
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								        /// </summary>
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								        /// <param name="inputSource"></param>
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								        /// <param name="localizedParts">
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								        /// <list type="bullet">
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								        /// <item><description>VRInputString_Hand - Which hand the origin is in. ex: "Left Hand". </description></item>
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								        /// <item><description>VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller". </description></item>
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								        /// <item><description>VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad". </description></item>
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								        /// <item><description>VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad". </description></item>
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								        /// </list>
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								        /// </param>
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								        public string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts)
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								        {
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								            return sourceMap[inputSource].GetLocalizedOriginPart(localizedParts);
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								        }
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								        /// <summary>
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								        /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        public string GetLocalizedOrigin(SteamVR_Input_Sources inputSource)
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							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return sourceMap[inputSource].GetLocalizedOrigin();
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// <summary>
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Returns whether the system has determined this source should be updated (based on code calls)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public override bool IsUpdating(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return sourceMap.IsUpdating(inputSource);
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        }
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								 | 
							
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Forces the system to start updating the data for this action and the specified input source.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            sourceMap.ForceAddSourceToUpdateList(inputSource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
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								 | 
							
							
								
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							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Returns a string for the type of controller that was being used the last time the action was triggered. Common types: 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// vive_controller, oculus_touch, knuckles, vive_cosmos_controller, logitech_stylus
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public string GetControllerType(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return SteamVR.instance.GetStringProperty(ETrackedDeviceProperty.Prop_ControllerType_String, GetDeviceIndex(inputSource));
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    public class SteamVR_Action_In_Source_Map<SourceElement> : SteamVR_Action_Source_Map<SourceElement>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        where SourceElement : SteamVR_Action_In_Source, new()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        protected List<int> updatingSources = new List<int>();
							 | 
						
					
						
							| 
								
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							 | 
							
								
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								 | 
							
							
								
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Returns whether the system has determined this source should be updated (based on code calls)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public bool IsUpdating(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int isUpdatingSourceIndex = (int)inputSource;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            for (int sourceIndex = 0; sourceIndex < updatingSources.Count; sourceIndex++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (isUpdatingSourceIndex == updatingSources[sourceIndex])
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    return true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            return false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        protected override void OnAccessSource(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (SteamVR_Action.startUpdatingSourceOnAccess)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                ForceAddSourceToUpdateList(inputSource);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Forces the system to start updating the data for this action and the specified input source.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public void ForceAddSourceToUpdateList(SteamVR_Input_Sources inputSource)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            int sourceIndex = (int)inputSource;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (sources[sourceIndex] == null)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                sources[sourceIndex] = new SourceElement();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            if (sources[sourceIndex].isUpdating == false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                updatingSources.Add(sourceIndex);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                sources[sourceIndex].isUpdating = true;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                if (SteamVR_Input.isStartupFrame == false)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                    sources[sourceIndex].UpdateValue();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Updates the data for all the input sources the system has detected need to be updated.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public void UpdateValues()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            for (int sourceIndex = 0; sourceIndex < updatingSources.Count; sourceIndex++)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								                sources[updatingSources[sourceIndex]].UpdateValue();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								            }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    /// In actions are all input type actions. Boolean, Single, Vector2, Vector3, Skeleton, and Pose.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    /// This class fires onChange and onUpdate events.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    public abstract class SteamVR_Action_In_Source : SteamVR_Action_Source, ISteamVR_Action_In_Source
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        protected static uint inputOriginInfo_size = 0;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Forces the system to start updating the data for this action and the specified input source.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Should only be used if you've set SteamVR_Action.startUpdatingSourceOnAccess to false.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public bool isUpdating { get; set; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>The time the action was updated (Time.realtimeSinceStartup)</summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public float updateTime { get; protected set; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>The handle to the component that triggered the action to be changed</summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public abstract ulong activeOrigin { get; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>The handle to the component that triggered the action to be changed in the previous update</summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public abstract ulong lastActiveOrigin { get; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <summary>Returns true if the action has been changed since the previous update</summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        public abstract bool changed { get; protected set; }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								
							 | 
						
					
						
							| 
								
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								        /// <summary>Returns true if the action was changed for the previous update cycle</summary>
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								        public abstract bool lastChanged { get; protected set; }
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								        /// <summary>The input source that triggered the action to be updated</summary>
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								        public SteamVR_Input_Sources activeDevice { get { UpdateOriginTrackedDeviceInfo();  return SteamVR_Input_Source.GetSource(inputOriginInfo.devicePath); } }
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								        /// <summary>The device index (used by Render Models) used by the device that triggered the action to be updated</summary>
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								        public uint trackedDeviceIndex { get { UpdateOriginTrackedDeviceInfo(); return inputOriginInfo.trackedDeviceIndex; } }
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								        /// <summary>The name of the component on the render model that caused the action to be updated (not localized)</summary>
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								        public string renderModelComponentName { get { UpdateOriginTrackedDeviceInfo(); return inputOriginInfo.rchRenderModelComponentName; } }
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								        /// <summary>
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								        /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
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								        /// </summary>
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								        public string localizedOriginName { get { UpdateOriginTrackedDeviceInfo(); return GetLocalizedOrigin(); } }
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								        /// <summary>The Time.realtimeSinceStartup that this action was last changed.</summary>
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								        public float changedTime { get; protected set; }
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								        protected int lastOriginGetFrame { get; set; }
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								        protected InputOriginInfo_t inputOriginInfo = new InputOriginInfo_t();
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								        protected InputOriginInfo_t lastInputOriginInfo = new InputOriginInfo_t();
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								        /// <summary><strong>[Should not be called by user code]</strong> Updates the data for this action and this input source</summary>
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								        public abstract void UpdateValue();
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								        /// <summary>
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								        /// <strong>[Should not be called by user code]</strong> Initializes the handle for the action, the size of the InputOriginInfo struct, and any other related SteamVR data.
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								        /// </summary>
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								        public override void Initialize()
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								        {
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								            base.Initialize();
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								            if (inputOriginInfo_size == 0)
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								                inputOriginInfo_size = (uint)Marshal.SizeOf(typeof(InputOriginInfo_t));
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								        }
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								        protected void UpdateOriginTrackedDeviceInfo()
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								        {
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								            if (lastOriginGetFrame != Time.frameCount) //only get once per frame
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								            {
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								                EVRInputError err = OpenVR.Input.GetOriginTrackedDeviceInfo(activeOrigin, ref inputOriginInfo, inputOriginInfo_size);
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								                if (err != EVRInputError.None)
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								                    Debug.LogError("<b>[SteamVR]</b> GetOriginTrackedDeviceInfo error (" + fullPath + "): " + err.ToString() + " handle: " + handle.ToString() + " activeOrigin: " + activeOrigin.ToString() + " active: " + active);
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								                lastInputOriginInfo = inputOriginInfo;
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								                lastOriginGetFrame = Time.frameCount;
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								            }
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								        }
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								        /// <summary>
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								        /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
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								        /// </summary>
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								        /// <param name="inputSource"></param>
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								        /// <param name="localizedParts">
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								        /// <list type="bullet">
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								        /// <item><description>VRInputString_Hand - Which hand the origin is in. ex: "Left Hand". </description></item>
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								        /// <item><description>VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller". </description></item>
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								        /// <item><description>VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad". </description></item>
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								        /// <item><description>VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad". </description></item>
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								        /// </list>
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								        /// </param>
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								        public string GetLocalizedOriginPart(params EVRInputStringBits[] localizedParts)
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								        {
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								            UpdateOriginTrackedDeviceInfo();
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								            if (active)
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								            {
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								                return SteamVR_Input.GetLocalizedName(activeOrigin, localizedParts);
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								            }
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								            return null;
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								        }
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								        /// <summary>
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								        /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
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								        /// </summary>
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								        public string GetLocalizedOrigin()
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								        {
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								 | 
							
							
								            UpdateOriginTrackedDeviceInfo();
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								            if (active)
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								            {
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								 | 
							
							
								                return SteamVR_Input.GetLocalizedName(activeOrigin, EVRInputStringBits.VRInputString_All);
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								            }
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								            return null;
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								        }
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								    }
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								    public interface ISteamVR_Action_In : ISteamVR_Action, ISteamVR_Action_In_Source
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								 | 
							
							
								    {
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								        /// <summary>
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								 | 
							
							
								        /// <strong>[Should not be called by user code]</strong>
							 | 
						
					
						
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								 | 
							
							
								        /// Updates the data for all the input sources the system has detected need to be updated.
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								 | 
							
							
								        /// </summary>
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								        void UpdateValues();
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								        /// <summary>
							 | 
						
					
						
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								 | 
							
							
								        /// The name of the component on the render model that caused the action to be updated (not localized)
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								 | 
							
							
								        /// </summary>
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								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								 | 
							
							
								        string GetRenderModelComponentName(SteamVR_Input_Sources inputSource);
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								        /// <summary>
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								 | 
							
							
								        /// The input source that triggered the action to be updated last
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								 | 
							
							
								        /// </summary>
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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							 | 
							
								
									
								 | 
							
							
								        SteamVR_Input_Sources GetActiveDevice(SteamVR_Input_Sources inputSource);
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								        /// <summary>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        /// Gets the device index for the controller this action is bound to. This can be used for render models or the pose tracking system.
							 | 
						
					
						
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								 | 
							
							
								        /// </summary>
							 | 
						
					
						
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							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        uint GetDeviceIndex(SteamVR_Input_Sources inputSource);
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								 | 
							
							
								        /// <summary>
							 | 
						
					
						
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Indicates whether or not the data for this action and specified input source has changed since the last update. Determined by SteamVR or 'changeTolerance'.
							 | 
						
					
						
							| 
								
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							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        bool GetChanged(SteamVR_Input_Sources inputSource);
							 | 
						
					
						
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								 | 
							
							
								
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								 | 
							
							
								
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								 | 
							
							
								        /// <summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// Gets the localized name of the device that the action corresponds to. Include as many EVRInputStringBits as you want to add to the localized string
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// </summary>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="inputSource"></param>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
								
									
								 | 
							
							
								        /// <param name="localizedParts">
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								        /// <list type="bullet">
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								        /// <item><description>VRInputString_Hand - Which hand the origin is in. ex: "Left Hand". </description></item>
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								        /// <item><description>VRInputString_ControllerType - What kind of controller the user has in that hand. ex: "Vive Controller". </description></item>
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								        /// <item><description>VRInputString_InputSource - What part of that controller is the origin. ex: "Trackpad". </description></item>
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								        /// <item><description>VRInputString_All - All of the above. ex: "Left Hand Vive Controller Trackpad". </description></item>
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								        /// </list>
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								        /// </param>
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								        string GetLocalizedOriginPart(SteamVR_Input_Sources inputSource, params EVRInputStringBits[] localizedParts);
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								        /// <summary>
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								        /// Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"
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								        /// </summary>
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								        /// <param name="inputSource">The device you would like to get data from. Any if the action is not device specific.</param>
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								        string GetLocalizedOrigin(SteamVR_Input_Sources inputSource);
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								    }
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								    public interface ISteamVR_Action_In_Source : ISteamVR_Action_Source
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								    {
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								        /// <summary>Returns true if the action has been changed in the most recent update</summary>
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								        bool changed { get; }
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								        /// <summary>Returns true if the action was changed for the previous update cycle</summary>
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								        bool lastChanged { get; }
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								        /// <summary>The Time.realtimeSinceStartup that this action was last changed.</summary>
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								        float changedTime { get; }
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								        /// <summary>The time the action was updated (Time.realtimeSinceStartup)</summary>
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								        float updateTime { get; }
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								        /// <summary>The handle to the component that triggered the action to be changed</summary>
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								        ulong activeOrigin { get; }
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								        /// <summary>The handle to the component that triggered the action to be changed in the previous update</summary>
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								        ulong lastActiveOrigin { get; }
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								        /// <summary>The input source that triggered the action to be updated</summary>
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								        SteamVR_Input_Sources activeDevice { get; }
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								        /// <summary>The device index (used by Render Models) used by the device that triggered the action to be updated</summary>
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								        uint trackedDeviceIndex { get; }
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								        /// <summary>The name of the component on the render model that caused the action to be updated (not localized)</summary>
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								        string renderModelComponentName { get; }
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								        /// <summary>Gets the localized full name of the device that the action was updated by. ex: "Left Hand Vive Controller Trackpad"</summary>
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								        string localizedOriginName { get; }
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								    }
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								}
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