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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR
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								{
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								    /// <summary>
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								    /// Automatically activates an action set on Start() and deactivates the set on OnDestroy(). Optionally deactivating all other sets as well.
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								    /// </summary>
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								    public class SteamVR_ActivateActionSetOnLoad : MonoBehaviour
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								    {
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								        public SteamVR_ActionSet actionSet = SteamVR_Input.GetActionSet("default");
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								        public SteamVR_Input_Sources forSources = SteamVR_Input_Sources.Any;
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								        public bool disableAllOtherActionSets = false;
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								        public bool activateOnStart = true;
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								        public bool deactivateOnDestroy = true;
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								        public int initialPriority = 0;
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								        private void Start()
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								        {
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								            if (actionSet != null && activateOnStart)
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								            {
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								                //Debug.Log(string.Format("[SteamVR] Activating {0} action set.", actionSet.fullPath));
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								                actionSet.Activate(forSources, initialPriority, disableAllOtherActionSets);
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								            }
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								        }
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								        private void OnDestroy()
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								        {
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								            if (actionSet != null && deactivateOnDestroy)
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								            {
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								                //Debug.Log(string.Format("[SteamVR] Deactivating {0} action set.", actionSet.fullPath));
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								                actionSet.Deactivate(forSources);
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								            }
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								        }
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								    }
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								}
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