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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Makes the weeble wobble
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class ExplosionWobble : MonoBehaviour
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									{
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										//-------------------------------------------------
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										public void ExplosionEvent( Vector3 explosionPos )
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										{
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											var rb = GetComponent<Rigidbody>();
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											if ( rb )
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											{
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												rb.AddExplosionForce( 2000, explosionPos, 10.0f );
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											}
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										}
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									}
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								}
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