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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Sounds for the bow pulling back
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								//
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								//=============================================================================
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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem
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								{
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									//-------------------------------------------------------------------------
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									public class SoundBowClick : MonoBehaviour
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									{
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										public AudioClip bowClick;
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										public AnimationCurve pitchTensionCurve;
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										public float minPitch;
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										public float maxPitch;
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										AudioSource thisAudioSource;
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										//-------------------------------------------------
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										void Awake()
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										{
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											thisAudioSource = GetComponent<AudioSource>();
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										}
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										//-------------------------------------------------
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										public void PlayBowTensionClicks( float normalizedTension )
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										{
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											// Tension is a float between 0 and 1. 1 being max tension and 0 being no tension
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											float y = pitchTensionCurve.Evaluate( normalizedTension );
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											thisAudioSource.pitch = ( ( maxPitch - minPitch ) * y ) + minPitch;
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											thisAudioSource.PlayOneShot( bowClick );
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										}
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									}
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								}
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