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								using UnityEngine;
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								using System.Collections;
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								using Valve.VR;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class AmbientSound : MonoBehaviour
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								    {
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								        AudioSource s;
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								        public float fadeintime;
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								        float t;
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								        public bool fadeblack = false;
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								        float vol;
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								        // Use this for initialization
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								        void Start()
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								        {
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								            AudioListener.volume = 1;
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								            s = GetComponent<AudioSource>();
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								            s.time = Random.Range(0, s.clip.length);
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								            if (fadeintime > 0)
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								                t = 0;
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								            vol = s.volume;
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								            SteamVR_Fade.Start(Color.black, 0);
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								            SteamVR_Fade.Start(Color.clear, 7);
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								        }
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								        // Update is called once per frame
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								        void Update()
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								        {
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								            if (fadeintime > 0 && t < 1)
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								            {
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								                t += Time.deltaTime / fadeintime;
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								                s.volume = t * vol;
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								            }
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								        }
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								    }
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								}
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