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								using UnityEngine;
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								using System.Collections;
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								namespace Valve.VR.InteractionSystem.Sample
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								{
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								    public class trackObj : MonoBehaviour
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								    {
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								        public Transform target;
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								        public float speed;
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								        public bool negative;
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								        private void Update()
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								        {
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								            Vector3 look = target.position - transform.position;
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								            if (negative)
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								            {
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								                look = -look;
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								            }
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								            if (speed == 0)
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								            {
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								                transform.rotation = Quaternion.LookRotation(look);
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								            }
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								            else
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								            {
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								                transform.rotation = Quaternion.RotateTowards(transform.rotation, Quaternion.LookRotation(look), speed * Time.deltaTime);
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								            }
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								        }
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								    }
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								}
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