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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								//
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								// Purpose: Handles aligning audio listener when using speakers.
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								//
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								//=============================================================================
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								using UnityEngine;
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								using Valve.VR;
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								namespace Valve.VR
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								{
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								    [RequireComponent(typeof(AudioListener))]
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								    public class SteamVR_Ears : MonoBehaviour
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								    {
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								        public SteamVR_Camera vrcam;
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								        bool usingSpeakers;
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								        Quaternion offset;
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								        private void OnNewPosesApplied()
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								        {
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								            var origin = vrcam.origin;
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								            var baseRotation = origin != null ? origin.rotation : Quaternion.identity;
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								            transform.rotation = baseRotation * offset;
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								        }
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								        void OnEnable()
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								        {
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								            usingSpeakers = false;
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								            var settings = OpenVR.Settings;
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								            if (settings != null)
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								            {
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								                var error = EVRSettingsError.None;
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								                if (settings.GetBool(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_UsingSpeakers_Bool, ref error))
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								                {
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								                    usingSpeakers = true;
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								                    var yawOffset = settings.GetFloat(OpenVR.k_pch_SteamVR_Section, OpenVR.k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float, ref error);
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								                    offset = Quaternion.Euler(0.0f, yawOffset, 0.0f);
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								                }
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								            }
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								            if (usingSpeakers)
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								                SteamVR_Events.NewPosesApplied.Listen(OnNewPosesApplied);
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								        }
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								        void OnDisable()
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								        {
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								            if (usingSpeakers)
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								                SteamVR_Events.NewPosesApplied.Remove(OnNewPosesApplied);
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								        }
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								    }
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								}
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