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								//======= Copyright (c) Valve Corporation, All rights reserved. ===============
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								using System;
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								using System.Collections.Generic;
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								using System.Linq.Expressions;
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								namespace Valve.VR
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								{
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								    struct SteamVREnumEqualityComparer<TEnum> : IEqualityComparer<TEnum> where TEnum : struct
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								    {
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								        static class BoxAvoidance
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								        {
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								            static readonly Func<TEnum, int> _wrapper;
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								            public static int ToInt(TEnum enu)
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								            {
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								                return _wrapper(enu);
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								            }
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								            static BoxAvoidance()
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								            {
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								                var p = Expression.Parameter(typeof(TEnum), null);
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								                var c = Expression.ConvertChecked(p, typeof(int));
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								                _wrapper = Expression.Lambda<Func<TEnum, int>>(c, p).Compile();
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								            }
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								        }
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								        public bool Equals(TEnum firstEnum, TEnum secondEnum)
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								        {
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								            return BoxAvoidance.ToInt(firstEnum) == BoxAvoidance.ToInt(secondEnum);
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								        }
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								        public int GetHashCode(TEnum firstEnum)
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								        {
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								            return BoxAvoidance.ToInt(firstEnum);
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								        }
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								    }
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								    public struct SteamVR_Input_Sources_Comparer : IEqualityComparer<SteamVR_Input_Sources>
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								    {
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								        public bool Equals(SteamVR_Input_Sources x, SteamVR_Input_Sources y)
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								        {
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								            return x == y;
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								        }
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								        public int GetHashCode(SteamVR_Input_Sources obj)
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								        {
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								            return (int)obj;
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								        }
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								    }
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								}
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