You cannot select more than 25 topics
			Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
		
		
		
		
		
			
		
			
	
	
		
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			43 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C#
		
	
| 
								 
											1 year ago
										 
									 | 
							
								using System.Collections;
							 | 
						||
| 
								 | 
							
								using System.Collections.Generic;
							 | 
						||
| 
								 | 
							
								using UnityEngine;
							 | 
						||
| 
								 | 
							
								using UnityEngine.InputSystem;
							 | 
						||
| 
								 | 
							
								using UnityEngine.XR;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Autohand.Demo{
							 | 
						||
| 
								 | 
							
								    public class OpenXRTeleporterLink : MonoBehaviour{
							 | 
						||
| 
								 | 
							
								        public Teleporter hand;
							 | 
						||
| 
								 | 
							
								        public InputActionProperty startTeleportAction;
							 | 
						||
| 
								 | 
							
								        public InputActionProperty finishTeleportAction;
							 | 
						||
| 
								 | 
							
								        
							 | 
						||
| 
								 | 
							
								        bool teleporting = false;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void OnEnable() {
							 | 
						||
| 
								 | 
							
								            if(startTeleportAction.action != null) startTeleportAction.action.Enable();
							 | 
						||
| 
								 | 
							
								            if (startTeleportAction.action != null) startTeleportAction.action.performed += StartTeleportAction;
							 | 
						||
| 
								 | 
							
								            if (finishTeleportAction.action != null) finishTeleportAction.action.Enable();
							 | 
						||
| 
								 | 
							
								            if (finishTeleportAction.action != null) finishTeleportAction.action.performed += FinishTeleportAction;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void OnDisable() { 
							 | 
						||
| 
								 | 
							
								            if (startTeleportAction.action != null) startTeleportAction.action.performed -= StartTeleportAction;
							 | 
						||
| 
								 | 
							
								            if (finishTeleportAction.action != null) finishTeleportAction.action.performed -= FinishTeleportAction;
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void StartTeleportAction(InputAction.CallbackContext a) {
							 | 
						||
| 
								 | 
							
								            if(!teleporting){
							 | 
						||
| 
								 | 
							
								                hand.StartTeleport();
							 | 
						||
| 
								 | 
							
								                teleporting = true;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								        void FinishTeleportAction(InputAction.CallbackContext a) {
							 | 
						||
| 
								 | 
							
								            if(teleporting){
							 | 
						||
| 
								 | 
							
								                hand.Teleport();
							 | 
						||
| 
								 | 
							
								                teleporting = false;
							 | 
						||
| 
								 | 
							
								            }
							 | 
						||
| 
								 | 
							
								        }
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								}
							 |