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			35 lines
		
	
	
		
			802 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			35 lines
		
	
	
		
			802 B
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								using UnityEngine.Events;
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								#if !UNITY_ANDROID
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								using Valve.VR;
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								#endif
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								namespace Autohand.Demo
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								{
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								    public class SteamVRControllerEvent : MonoBehaviour{
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								#if !UNITY_ANDROID
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								        public SteamVR_Input_Sources controller;
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								        public SteamVR_Action_Boolean button;
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								        public UnityEvent Pressed;
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								        public UnityEvent Released;
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								        bool pressed;
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								        void Update()
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								        {
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								            if (!pressed && button.GetState(controller))
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								            {
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								                pressed = true;
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								                Pressed?.Invoke();
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								            }
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								            if (pressed && !button.GetState(controller))
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								            {
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								                pressed = false;
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								                Released?.Invoke();
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								            }
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								        }
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								#endif
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								    }
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								}
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