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			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			47 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
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											1 year ago
										 
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								using System.Collections;
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								using System.Collections.Generic;
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								using UnityEngine;
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								#if !UNITY_ANDROID
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								using Valve.VR;
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								#endif
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								namespace Autohand.Demo
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								{
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								    public class SteamVRHandPlayerLink : MonoBehaviour{
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								#if !UNITY_ANDROID
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								        public AutoHandPlayer player;
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								        public SteamVR_Input_Sources moveController;
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								        public SteamVR_Action_Vector2 moveAxis;
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								        public SteamVR_Input_Sources TurnController;
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								        public SteamVR_Action_Boolean turnRightButton;
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								        public SteamVR_Action_Boolean turnLeftButton;
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								        bool rightPressed;
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								        bool leftPressed;
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								        void Update(){
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								            player.Move(moveAxis.GetAxis(moveController));
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								            if(!moveAxis.active)
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								                player.Move(Vector2.zero);
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								            if (!rightPressed && turnRightButton.GetState(TurnController)) {
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								                player.Turn(1);
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								                rightPressed = true;
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								            }
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								            else if (rightPressed && !turnRightButton.GetState(TurnController)){
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								                player.Turn(0);
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								                rightPressed = false;
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								            }
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								            if (!leftPressed && turnLeftButton.GetState(TurnController)) {
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								                player.Turn(-1);
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								                leftPressed = true;
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								            }
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								            else if (leftPressed && !turnLeftButton.GetState(TurnController)) {
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								                player.Turn(0);
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								                leftPressed = false;
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								            }
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								        }
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								#endif
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								    }
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								}
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