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								using UnityEditor;
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								using UnityEngine;
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								using System.Collections;
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								namespace RootMotion.FinalIK {
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									/*
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									 * Custom inspector for FABRIKRoot.
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									 * */
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									[CustomEditor(typeof(FABRIKRoot))]
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									public class FABRIKRootInspector : IKInspector {
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										private FABRIKRoot script { get { return target as FABRIKRoot; }}
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										private FABRIKChain selectedChain;
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										protected override MonoBehaviour GetMonoBehaviour(out int executionOrder) {
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											executionOrder = 9997;
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											return script;
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										}
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										protected override void AddInspector() {
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											// Draw the inspector for IKSolverFABRIKRoot
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											IKSolverFABRIKRootInspector.AddInspector(solver, !Application.isPlaying);
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											// Warning box
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											string message = string.Empty;
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											if (!script.solver.IsValid(ref message)) AddWarningBox(message);
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										}
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										void OnSceneGUI() {
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											// Draw the scene veiw helpers
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											IKSolverFABRIKRootInspector.AddScene(script.solver, Color.cyan, true, ref selectedChain);
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										}
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									}
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								}
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